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Using Pattern Analysis for Game-Based Learning Analytics

Fri, Nov 7, 8:00 to 9:00am, 2nd Level, Grand 8

Short Description

In this study, Analysis of Patterns in Time (APT) is used to analyze gameplay to provide evidence of a learner’s understanding of concepts modeled in a game. Gameplay data form an APT map of joint and sequential patterns. An algorithm compares these patterns with patterns based on optimal strategies derived from the game’s conceptual model. We discuss the results of using APT for analysis of over 2,000 game sessions of the online Diffusion Simulation Game.

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