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P30 VW: Gamification in the College Classroom

Thu, Nov 6, 3:30 to 4:30pm, 3rd Level, Conference Ctr B

Short Description

This poster session describes a research study on gaming and simulation elements being put into a college classroom during the spring 2014 semester. Elements include digital badges, use of experience points instead of grades, and levels of achievement to fulfill assignment requirements.

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