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This session presents conjecture mapping as a tool for designing learning experiences and improving the rigor of design-based research (DBR) projects. The conjectures are articulated as the relationship between embodiments of the learning environment (e.g., tools/materials), mediating processes (e.g., learner activity), and outcomes. A conjecture map for middle school mathematics learning will be shared and participants will consider their own DBR projects in relation to the mapping process.