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The unprecedented growth of mobile devices has, in part, helped pave the way for research interests in how mobile games can be used as an effective way to support intellectual activities, social skills, and learning. The globalization of mobile devices and prolific popularity of games has also heightened concern for problematic behavior. This session is intended to facilitate discussion among those interested in mobile game research and the possible distraction these games may play in learning.
Soonhwa Seok, Korea University
Boaventura DaCosta, Solers Research Group
Carolyn Kinsell, Solers Research Group