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This study examines the design and effectiveness of a VR-based, Kinect-integrated training or learning environment in reinforcing the teaching performance and self-efficacy of university teaching assistants and student teachers. Particularly, two research questions will be addressed: (1) Will the VR-based immersive learning environment promote participants’ sense of presence and hence their practice and self-efficacy of teaching? (2) What features of the VR-based learning environment enhance sense of presence and the learning outcomes?
Fengfeng Ke, Florida State University
Sungwoong Lee, Florida State University
Xinhao Xu, Florida State University