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Motivational Support from Digital Game-Based Learning Environments Designed by Novice End Users: A Qualitative Study

Wed, Nov 5, 2:15 to 3:15pm, 3rd Level, Clearwater

Short Description

This session will present a qualitative research study that adopted an end-user-development lens to understand how novice end users interpret game characteristics in digital game-based learning environments (DGBLE) and integrate such interpretations into their own design. The data analysis, grounded in the ARCS motivational design model, revealed the distribution of motivational support among study participants’ DGBLE design ideas. Discussion will focus on the impact of user-led design processes on the integration of DGBLE.

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