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Framing Educational Research Methods in Desktop Virtual World Environments as Applied in Case Studies

Fri, Nov 7, 1:00 to 2:00pm, 3rd Level, City Terrace 08

Short Description

This article describes educational research methodologies being used in the investigation and evaluation of desktop virtual world environments in higher education. Utilizing a framework developed from Ellis’ research framework on innovations (2005) and Reeves and Hedberg’s research goals (2003) in another publication (Beck & Perkins, 2014), we provide a detailed case study of how to use the framework to select research methods and goals that may have the maximum intended impact.

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