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Toward a new definition of “video games:” shifts in narrative and player goals in digital play environments

Fri, Nov 7, 8:00 to 9:00am, 3rd Level, City Terrace 06

Short Description

As video games grow in popularity, ambition, scope, and technological prowess, they also mature as an art form, shedding old definitions tethered to video games as merely competitive exercises. For this presentation we propose this new definition of “video games:” a digital play environment in which the player/user intentionally/purposefully interacts with a bounded system of mechanics, visuals, audio, cinematics, narrative, and/or social interaction.

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