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This research reports on an effective practice of instructional design and development utilizing an innovative instructional design, namely, gamification. The study is a qualitative research that aims to examine students’ opinions and perceptions about an online course. The course was redesigned using a gamification theoretical framework entitled D6 and applied to 110 sophomores for 14 weeks. The results of the study may shed light for further studies in gamification integration into instructional design and development.
Tugce Aldemir, Middle East Technical University
Goknur Kaplan Akilli, Middle East Technical University