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The main purpose of this study is to develop an instructional guideline to include analysis, design/development and evaluation stages of creating digital games. The study was designed to follow formative research methodology. In accordance with the purpose, the 6th and 7th grade students created their own digital games about related science concepts. Qualitative data were collected including interviews, field notes and students’ games. Comparative analysis method will be used to describe and explain the data.
Kevser Hava, Gazi University
Tolga Güyer, Gazi University
Hasan Çakır, Gazi University
Esra Kidiman, Gazi University