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In this presentation, a study is discussed that compared the online learning activities and learning style preferences of video game players and nonplayers. A total of 1,258 students at seven postsecondary institutions participated by responding to a 54-item digital propensity index. Findings revealed that players were characteristic of the traditional gamer and used information and communication technology more frequently than nonplayers. However, it was the nonplayers that favored the online learning styles.