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Social Gamification of eLearning for Science Education Outreach

Tue, Oct 18, 10:30 to 11:30am, Conf Ctr, Ballroom G

Short Description

The fundamental hypothesis underlying this research is that practical application of social gamification in online settings is likely to enhance students’ motivation and engagement in learning science; as a result, learning performances will be improved. A pre- and post-test indicated that following the use of gamified eLearning application, students’ test scores were significantly improved. The results can encourage more educational organizations to implement gamification and eLearning in their outreach programs to promote science education.

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