Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Group
Browse By Session Type
Browse By Research Area
Search Tips
AECT 2016 Convention Page
Personal Schedule
Sign In
X (Twitter)
Review of research projects in varied learning designs is important to move these projects into the educational mainstream. In this paper, we provide a review of studies that investigated gamification in the last decade. To better understand the direction of gamification in higher education, we provide an analysis and summary of the current research based in this specific context. Areas were reviewed; descriptive features and outcomes of the studies, types of assessment used, and research methodology used. Results will be discussed.