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Over the past year, a small team (one faculty member and two undergraduate students) have been developing a modular educational game framework using Unreal Engine 4. This presentation will discuss the premise of the game, show examples, and discuss a few notable issues encountered. Discussion will center on understanding the challenges encountered when developing for broad implementation, e.g., different hardware, as well as typically overlooked challenges a team may run into during development.
Noah L Schroeder, Wright State University
Kenneth Deffet, Wright State University
Alexandrea Oliver, Wright State University