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This proposal reports research of 11-17 year-olds’ design activity in a weeklong tabletop/role-playing game design camp. Campers worked in small teams to iteratively develop prototypes of an original game idea. The research team analyzed approximately 80 hours of multi-track audio and visual data capturing design activity. Two frameworks guided the grounded theory analysis: one concerning practices important in arts-based learning environments and one relating design practices in engineering and game design (Authors, 2015).