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This study explores the gamification of a makerspace on a college campus and the impact on creative thinking processes. Findings of this study could lead to a framework that can be used to help makerspaces become vibrant creative third spaces.
Scott Haselwood, Oklahoma State University
Jose Fulgencio, Oklahoma State University
Cates Schwark, Oklahoma State University
Ying Xiu, Oklahoma State University
Tutaleni I. I. Asino, Oklahoma State University
Tara Lillian Dalinger, Oklahoma State University
Susan Stansberry, Oklahoma State University