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Using Gamification in a University Makerspace to Promote Creative Thinking

Tue, Oct 18, 1:00 to 2:00pm, Conf Ctr, Ballroom E

Short Description

This study explores the gamification of a makerspace on a college campus and the impact on creative thinking processes. Findings of this study could lead to a framework that can be used to help makerspaces become vibrant creative third spaces.

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