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D&D: Design to Learn: Design experiences not just instruction

Thu, Oct 20, 1:00 to 2:00pm, Conf Ctr, Ballroom C

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This presentation will focus on the practice of designing and developing instruction using the tenets of the information processing model and constructivist pedagogy. Instructional design students in a graduate program are being shown how to apply learning theories infused into three innovative frameworks to design narrative learning, adaptive learning, and gameful learning to design and develop instructional content to provide learners with content through participation, engagement, interaction, decision-making and commitment to help cement learning.

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