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This panel on digital texts and computer games will discuss: (1) How can educational
games be embedded in text? What games improve reading? (2) How can
researchers assess reading gains resulting from games? How can stealth assessment be
designed into digital text with computer games, to automatically gather “process”
variables as children read? (3) What forms of educationally valuable of interactive ebooks
might emerge in the marketplace?
Glenn Gordon Smith, University of South Florida
Hannah R. Gerber, Sam Houston State University
Sandra Schamroth Abrams, St. Johns University