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The purpose of the research study was to explore the effects of a nutritional educational video game on high school students’ attention, emotional response, mental imagery, nutritional beliefs, and nutritional knowledge. This quasi-experimental study was based on a nonequivalent control group design. Five sections of a high school health education course represented two groups; treatment and control. Analysis of covariance (ANCOVA) revealed several significant results. Implications supported by current research literature will be presented.
Debra Mitchell, University of West Florida
Byron Havard, University of West Florida
Holly Ellis, University of West Florida