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The Effects of Educational Video Games on Secondary Students’ Nutritional Beliefs and Knowledge

Tue, Oct 18, 10:30 to 11:30am, Conf Ctr, Conference Rm 4-5

Short Description

The purpose of the research study was to explore the effects of a nutritional educational video game on high school students’ attention, emotional response, mental imagery, nutritional beliefs, and nutritional knowledge. This quasi-experimental study was based on a nonequivalent control group design. Five sections of a high school health education course represented two groups; treatment and control. Analysis of covariance (ANCOVA) revealed several significant results. Implications supported by current research literature will be presented.

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