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This case study describes the gamification of an educational technology graduate course at the University of Hawai’i. The Hero’s Journey framework was used to support the narrative of the gamification process. Other gamification elements which include experience points, levels and leaderboards were used to help enhance the students course experience and engage in the content. We will share the process and the lessons learned from the gamification process.
Francisco V. Jumawan, University of Hawaii
Peter Leong, University of Hawaii-Manoa
Matthew Baylor, University of Hawaii-Manoa