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Making has been situated as a discipline integrating STEAM - Science, Technology, Engineering, Arts, and Math (Halverson & Sheridan, 2014a). The improvement of learning as ‘making’ hinges on providing opportunities for learners to engage in authentic work as active participants. As such, learners must be positioned as epistemic agents – ‘individuals or groups who take, or are granted, responsibility for shaping the knowledge and practice of a community’ (Stroup, 2014).