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D&D: Using Design-Based Research and Multimedia Learning Principles to Improve User Experience in an Aquaponics E-Learning Module

Wed, Oct 19, 3:30 to 4:30pm, Conf Ctr, Ballroom C

Short Description

The Aquaponics, a scenario-based e-learning module, is designed as part of the Water Awareness Research Education (WARE) Project for Grade 10 and 11 Science Curriculum. The module is expected to help students build on their own understanding, solve problems, and reflect on their learning in an active-authentic experience. The flexible methodology of design-based research allowed the design team to engage fully in the design, development and implementation of the module.

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