Full Session Summary

D&D - Virtual Environments and Multimedia

Thu, Oct 20, 10:30 to 11:30am, Conf Ctr, Pavilion 6

Full Session: Concurrent Session

Short Description

Abstract 1: Design research and the development of a Virtual Patient (VP) simulation titled NERVE, highlight the role of theory in informing design, and the role of design in refining theory. The InterPLAY instructional theory integrates story, play, and game with experiential learning principles, and serves as the pedagogical foundation for NERVE. This presentation describes how theory informed design and how design informed theory through a series of design research studies during the last year of development.

Abstract 2: Feedback remains one of the strongest instructional interventions in technology-enhanced learning environments. The experiment was a 2 Picture (Present vs. Absent) x 2 Modality (Onscreen text vs. Narration) x 2 Trial (Trial 1 vs. Trial 2) design with learner comprehension and satisfaction as the dependent measures. We also included a separate No Feedback condition as a control. Further, we used eye-tracking systems to monitor the participants during the intervention. Seventy-five (n = 15, per condition) participants were recruited from a public southeastern university in the U.S.

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