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This proposal reports a research methodology to investigate students’ attitudes towards gamification based on Self-Determination Theory and situated learning. This mixed-method approach consists of three components: assessing students’ attitudes towards video games, assessing students’ attitudes towards gamification quantitatively, assessing students’ attitudes towards gamification qualitatively. This approach intends to identify key features of gamification from students’ perspectives with the objective to change the way we identify students’ needs. This change enhances instructors’ and instructional designers’ practices.