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This is a systematic review on digital game-based learning in second language (L2) learning. In prior works, some literature reviews were conducted to synthesize research in this domain. This review was done with a focus on game design and instructional pedagogy, which remains under-explored. The potential misalignment among learners, language skills, game, and learning outcome tests were examined. Research gaps were identified, a new learning game typology structure was proposed, and potential misalignments were identified.