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Developing an Enhanced Virtual Reality (VR) Life Skills Curriculum for Adolescents with Disabilities

Sat, Nov 7, 4:30 to 5:45pm EST (4:30 to 5:45pm EST), Virtual AECT, City5

Short Description

This article describes an interdisciplinary grant-funded research study aimed at developing an innovative instructional approach to teach students with disabilities functional life skills through gameplay within immersive virtual reality (VR) environments. For our study, we will design, develop, implement, and evaluate a VR enhanced curriculum using Oculus VR mobile technology (i.e., Oculus Go,Oculus Quest). More specifically, using a 360° spherical content VR approach to create a community-based instruction (CBI) experience for students with disabilities.

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