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This article describes an interdisciplinary grant-funded research study aimed at developing an innovative instructional approach to teach students with disabilities functional life skills through gameplay within immersive virtual reality (VR) environments. For our study, we will design, develop, implement, and evaluate a VR enhanced curriculum using Oculus VR mobile technology (i.e., Oculus Go,Oculus Quest). More specifically, using a 360° spherical content VR approach to create a community-based instruction (CBI) experience for students with disabilities.
Presenter: Benjamin Emihovich, California State University-Los Angeles
Contributor: David Hill, University of Michigan-Dearborn
Contributor: Feng Zhou, University of Michigan-Dearborn
Contributor: Stein Brunvand, University of Michigan-Dearborn