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Gamifying College Academic Writing Class—A Case Study

Wed, Nov 4, 10:30 to 11:45am EST (10:30 to 11:45am EST), Virtual AECT, River10

Short Description

This case study shows how gamification tools are used in college academic writing class. The tools that we used are designed by the IT department of our university. The presenters will explain how they improve teaching and learning in an academic writing class. The audience of this presentation will be invited to join us to experience some games. The presenter will share the research result and provide suggestions for future studies.

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