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This paper surveys the design, development,
implementation, and evaluation of a games development effort in
Chicago. As part of a project supported by the National Science
Foundation, a collectible card games was developed for teaching
middle school children cybersecurity and basic computer science
principles. Game-based approaches model the habits of mind and
habitual actions of experts and provide culturally relevant platforms
for motivating children not only to learn about these critical 21st
century areas but also to enhance motivation for going into these
fields later in life. The paper also explores some of the lessons learned
in this design-based research effort focusing particularly on the
unique problems presented in urban contexts.