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This design-based research study examines the design process of a VR game-based learning unit through a research-practice partnership (R-PP) between a university and a middle school. The data sources include 700 minutes of design meeting recordings, teacher interviews, and researchers’ reflection notes. Results shows that the R-PP relationship appeared to foster an effective game design process as it allowed researchers and teachers to contribute equally to the game and the GBL curriculum design.
Presenter: Ai-Chu Ding, Ball State University
Presenter: Jessica Wynne DuBois, Ball State University
Presenter: Michael Mick, Ball State University