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Blurring Design Boundaries Between Methods and Media in a Game-Based VR Learning Environment

Fri, Nov 5, 12:30 to 1:30pm CDT (12:30 to 1:30pm CDT), Virtual, Online 3A

Short Description

This study reports effects of game-based learning (i.e., method) on college students’ perceived cognitive loads upon participating in an instructional module delivered by a VR learning environment (i.e., media) for procedural learning. We found some game features could influence both Extraneous Cognitive Load and Germane Cognitive Load perceived by participants (n=131). Game Appeal and Intrinsic Cognitive Load were irrelevant in this study. Design boundaries between methods and media will be discussed based on our finding.

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