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AECT 2021 Convention Page
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Based on the experiential learning theory, by integrating the immersive virtual reality (IVR) into a STEAM course to offer experiential learning activities, we conducted a quasi-experimental study in a middle school in Shanghai, China. Results indicated that the IVR-based instructional strategy had a positive impact on both knowledge retention and higher-order competence development for the participants. Students in the experimental group also reported a better learning experience perceived than the students from the control group.
Presenter: Yang Liu, Syracuse University
Contributor: Ruixue Liu, East China Normal University
Presenter: Jing Lei, Syracuse University