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This case study seeks to explore the design and development process of creating mobile-based virtual reality systems for individuals with autism. By providing a narrative into our design process, we posit that our approach can be used by practitioners interested in supporting the lives, education and well-being of people with autism - especially in the context of crises such as COVID-19 that requires expedited development of training materials. Findings from this case study will be discussed as well as areas for future application.
Presenter: Heath Palmer, University of Cincinnati
Presenter: Noah Glaser, Old Dominion University
Contributor: Nigel Newbutt, University of West England
Presenter: Dana AlZoubi, Iowa State University