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HKAECT- Gamification and Effectiveness of different Digital Teaching and Learning Tools used in online classrooms during pandemic in tertiary education

Fri, Nov 5, 8:15 to 9:15am CDT (8:15 to 9:15am CDT), Palmer, Ashland

Short Description

The research aims at comparing and evaluating the effectiveness of various digital teaching and learning tools in motivating university students to learn during the pandemic, with reference to gamification in virtual classrooms. Data will be collected from questionnaires, interviews and surveys distributed to university teachers and students in Hong Kong, in correspondence to their responses and attitudes towards digitals and mobile applications.

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