Sign In
Personal Schedule
Change Preferences
Search
Browse By Day
Browse By Time
Browse By Person
Browse By Group
Browse By Session Type
Browse By Research Area
Search Tips
AECT 2021 Convention Page
X (Twitter)
The research aims at comparing and evaluating the effectiveness of various digital teaching and learning tools in motivating university students to learn during the pandemic, with reference to gamification in virtual classrooms. Data will be collected from questionnaires, interviews and surveys distributed to university teachers and students in Hong Kong, in correspondence to their responses and attitudes towards digitals and mobile applications.