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In this interactive roundtable session, we will posit a taxonomy of game mechanics, taught to commercial video game designers but not found in educational research and literature, to help to advance the design of serious games. Participants will learn how game mechanics may be applied to serious games in alignment with desired learning outcome and will be asked to provide feedback on the preliminary taxonomy to facilitate its continued development.
Contributor: Nathan Alexander Sonnenfeld, University of Central Florida
Presenter: Greg McGowin, University of Central Florida
Contributor: Kendall Kellogg, University of Central Florida
Contributor: Robin Brown, University of Central Florida
Presenter: Atsusi Hirumi, University of Central Florida