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The use of virtual reality (VR) to teach and learn computational thinking is drawing the attention of the educational technology academic community due to the known affordances of VR technology. The purpose of this study is to understand the influence of an intervention using block-based programming activities hosted in a virtual reality environment on the development of computational thinking in high-school students and to compare the results with those of other non-immersive platforms.
Presenter: Jhon Alexander Bueno Vesga, University of Missouri-Columbia
Presenter: Xinhao Xu, University of Missouri