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3:30 to 4:30pm CDT (3:30 to 4:30pm CDT)
Palmer, Salon 4-9
In Event: Gallery Walk Showcase
In Showcase Session: Gallery 02 - Emerging Technologies in Distance Learning
On Poster: Poster: D&D-3D VR Graduation Celebration during the Pandemic: A Case Study
Presenter:
3:30 to 4:30pm CDT (3:30 to 4:30pm CDT)
Palmer, Salon 4-9
In Event: Gallery Walk Showcase
In Showcase Session: Gallery 02 - Emerging Technologies in Distance Learning
On Poster: Poster: DDL-Student Attentiveness in a 3D Educational Virtual Reality Online Orientation
Presenter:
3:30 to 4:30pm CDT (3:30 to 4:30pm CDT)
Palmer, Salon 4-9
In Event: Gallery Walk Showcase
In Showcase Session: Gallery 02 - Emerging Technologies in Distance Learning
On Roundtable: Roundtable(v): DELT-Exploring Online Students’ Sense of Belonging in the Desktop VR Environment
Presenter:
7:00 to 8:00am CDT (7:00 to 8:00am CDT)
Palmer, Salon 4-9
In Event: Gallery Walk Showcase
In Showcase Session: Gallery 02 - Emerging Technologies in Distance Learning
On Poster: Poster: D&D-3D VR Graduation Celebration during the Pandemic: A Case Study
Presenter:
7:00 to 8:00am CDT (7:00 to 8:00am CDT)
Palmer, Salon 4-9
In Event: Gallery Walk Showcase
In Showcase Session: Gallery 02 - Emerging Technologies in Distance Learning
On Poster: Poster: DDL-Student Attentiveness in a 3D Educational Virtual Reality Online Orientation
Presenter:
7:00 to 8:00am CDT (7:00 to 8:00am CDT)
Palmer, Salon 4-9
In Event: Gallery Walk Showcase
In Showcase Session: Gallery 02 - Emerging Technologies in Distance Learning
On Roundtable: Roundtable(v): DELT-Exploring Online Students’ Sense of Belonging in the Desktop VR Environment
Presenter:
8:15 to 9:15am CDT (8:15 to 9:15am CDT)
Palmer, Marshfield
In Concurrent Session: DELT- Learning Environments and Virtual Reality (h)
On Concurrent Presentation: Teaching Presence in a 3D Virtual Reality Learning Environment from Students’ Perspectives
Presenter:
10:45 to 11:45am CDT (10:45 to 11:45am CDT)
Virtual, Online 4A
In Concurrent Session: DELT- Virtual Reality (v)
On Concurrent Presentation: Computational Thinking Acquisition in a Virtual Reality Game vs. a 2D Game
Presenter: