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25. LED- Students’ Emotions in an Online Gamified Learning Environment

Wed, Oct 26, 11:30am to 12:25pm PDT (11:30am to 12:25pm PDT), Conf Center, Celebrity 4

Short Description

Researchers have seldom focused on students’ emotions in game-based or gamified learning, especially negative emotions. While it is important to create gamified experiences that are enjoyable, there is a need to understand how both positive and negative emotions influence students’ learning. This study investigated what kinds of emotions students felt in a gamified learning environment and what factors contributed to their positive and negative emotions.

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