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Metaverse Technology that Employs Role-Playing in Self-Reflection to Promote Self-esteem among Adolescents

Thu, Oct 27, 10:40 to 10:55am PDT (10:40 to 10:55am PDT), Virtual, Online A

Short Description

This article aims to report on the results of a study of adolescent self-esteem by placing importance on communicational development in order to live with other people, expression in different situations using role-playing and reflection, physical, verbal, emotional, and mental self-control in a concurrent manner. The results of the study found that the model consisted of 1 exogenous latent variable, i.e., role-playing; 3 endogenous latent variables, namely 1) reflection, 2) metaverse, 3) self-esteem.

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