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To game or not to game? Testing the Effects of Using a VR Game on Computational Thinking Scores, Engagement, and Self-Efficacy

Mon, Oct 24, 1:30 to 1:45pm PDT (1:30 to 1:45pm PDT), Conf Center, Melrose 1

Short Description

Computer programming has been a popular strategy to develop computational thinking in students. However, learning programming is usually challenging to novice learners. The use of virtual reality (VR) games to reduce the complexity of learning programming and engage students in acquiring computational thinking is gaining popularity. This study intends to test the effects of the use of a virtual reality coding game on computational thinking scores, engagement, and self-efficacy in high-school students.

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