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AECT 2022 Convention Page
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Computer programming has been a popular strategy to develop computational thinking in students. However, learning programming is usually challenging to novice learners. The use of virtual reality (VR) games to reduce the complexity of learning programming and engage students in acquiring computational thinking is gaining popularity. This study intends to test the effects of the use of a virtual reality coding game on computational thinking scores, engagement, and self-efficacy in high-school students.
Presenter: Jhon Alexander Bueno Vesga, The Pennsylvania State University
Contributor: Xinhao Xu, University of Missouri