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This panel will focus on the benefits and opportunities of using digital learning games and gamification in interactive learning environments. We will discuss how well-designed, digital environments can be used to develop and assess cognitive and non-cognitive competencies across a variety of educational contexts and populations. We will shed light on the affordances and limitations of using these tools. Our panel includes emerging scholars investigating, designing, and evaluating in various educational settings and performance contexts.
Presenter: Ginny L. Smith, The Florida State University
Presenter: Benjamin Emihovich, Cal State LA
Presenter: Jewoong Moon, University of Alabama
Contributor: Xinhao Xu, University of Missouri
Presenter: Zhichun Liu, The University of Hong Kong
Presenter: Vanessa Dennen, Florida State University