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Use of Gamification and Reflection in Teacher Training for Computational Thinking: A Design Case

Thu, Oct 27, 10:20 to 10:35am PDT (10:20 to 10:35am PDT), Virtual, Online A

Short Description

This session will present a design case of a gamified online teacher training in computational thinking (CT) developed for in-service K-12 teachers. The purpose of the design was to develop a training that enables teachers to integrate CT in their subject-specific class context in an online setting. The design involved use of unplugged games, gamified interactions, and reflection activities that helped teachers identify subject specific examples of CT concepts.

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