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Exploring Patterns of Self Regulated Ill-Structured Problem Solving in Digital Games: A Case Study

Wed, Oct 26, 3:00 to 3:15pm PDT (3:00 to 3:15pm PDT), Conf Center, Sunset 3

Short Description

The purpose of this study was to understand how digital games, which serve as an enabling context (Hannafin et al., 1999), impacted learners’ self-regulation (SR) and ill-structured problem solving (IPS) processes. With this purpose, we intended to capture the self-regulation and problem solving patterns of the participants while they were engaged in solving a public health problem in a city building in the context of a digital game. Preliminary findings showed that the games have affordances to foster self-regulation and iterated problem-solving through the immediate feedback provided to the participants for each solution generated.

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