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AECT 2022 Convention Page
X (Twitter)
1:30 to 1:45pm PDT (1:30 to 1:45pm PDT)
Conf Center, Melrose 1
In Concurrent Session: DELT- To game or not to game? Testing the Effects of Using a VR Game on Computational Thinking Scores, Engagement, and Self-Efficacy
On Concurrent Presentation: To game or not to game? Testing the Effects of Using a VR Game on Computational Thinking Scores, Engagement, and Self-Efficacy
Contributor:
3:50 to 5:20pm PDT (3:50 to 5:20pm PDT)
Virtual, Online C
In Poster Session: Gallery Walk Online
On Poster: 10. DELT- Examining Length of Intervention, Gender Ratio, Target Competency, and In-Game Learning Supports in Digital Math Education Games: A Meta-Analysis
Contributor:
10:20 to 11:15am PDT (10:20 to 11:15am PDT)
Virtual, Online A
In Event: Roundtables Online-A
In Roundtable Session: TIL- Roundtables V-A
On Roundtable: [Cancelled]11. TIL- High-tech vs. low-tech: Comparing an AR-based tool, a PowerPoint, and a text-based document for enhancing in-seat learning
Contributor:
2:10 to 2:25pm PDT (2:10 to 2:25pm PDT)
Conf Center, Celebrity 3
In Concurrent Session: D&D- The Development of an Immersive Virtual Reality (iVR) Lab Training for a College Engineering Lab Course: An Iterative Design Approach
On Concurrent Presentation: The Development of an Immersive Virtual Reality (iVR) Lab Training for a College Engineering Lab Course: An Iterative Design Approach
Contributor:
10:20 to 11:15am PDT (10:20 to 11:15am PDT)
Conf Center, Melrose 4
In Panel Discussion: DELT- Digital Learning Games and Interactive Learning Environments: Impacting Student Learning Across Disciplines and Contexts
On Panel: Digital Learning Games and Interactive Learning Environments: Impacting Student Learning Across Disciplines and Contexts
Contributor: