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AECT 2022 Convention Page
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A Successful Day-1 with a VR Classroom Management Application - Contributor: Wanju Huang, Purdue University; Contributor: William R Watson, Purdue University; Contributor: Wonjin Yu, Purdue University
Designing Authentically and Structurally: Design-Based Research as An Innovative Approach to Promote Chinese Typing Learning - Contributor: Belle Li, Purdue University; Contributor: Victoria Lynn Lowell, Purdue University
Designing Authentic, Augmented Reality Learning Activities for Online Courses - Contributor: Chris Womack, Florida State University; Contributor: Jacob Booten, Florida State University; Contributor: Drew Hale, Florida State University; Contributor: Jeremy Lewis, Florida State University; Contributor: Gillian Canning, Florida State University; Contributor: Samuel Shelley, Florida State University; Contributor: Whitney Bauer, Florida State University; Contributor: Christopher Burdett, Florida State University; Contributor: Lee Bretschneider, Florida State University; Contributor: Jenna Bagan, Florida State University; Contributor: Michael Wabiszewski, Florida State University; Contributor: Ryan A. Wilke, Florida State University
Designing with a Twist: Using Gamification to Design Compliance Training in Healthcare - Contributor: Jasmin Berrios, MD Anderson Cancer Center; Contributor: Daryl Anildes Gumban, MD Anderson Cancer Center; Contributor: James Cavalier, MD Anderson Cancer Center
Develop a Virtual Science Lab Environment that Reflects Real-World Spatial Information - Contributor: Yuseon Jeong, Chonnam National University; Contributor: Sia Jang, Chonnam National University; Contributor: Taehyeong Lim, Chonnam National University; Contributor: Jeeheon Ryu, College of Education, Chonnam National University Gwangju, South Korea
Free Open Digital Math Support Resources For Gr 4-8? Yes! - Contributor: Robert Pontecorvo, GeoGebra
Function Fighters Round 2 - Contributor: Ginny L. Smith, Florida State University
Impact of AI chatbot tools on teaching: Perspectives from instructional designers - Contributor: Yingzhuo Quan, Boston University
Teaching AI and Human-AI Partnership: A Case Study on Creating an AI Chatbot - Contributor: David Tai, University of South Florida; Contributor: Yiping Lou, University of South Florida
Transformative Design of MOOCs: A Showcase of Extended Reality and Designers’ Reflections - Contributor: Ahmed Lachheb, University of Michigan; Contributor: Lyndsay Wing, University of Michigan; Contributor: Hedieh Najafi, University of Michigan
Using Telepresence Robots in a Classroom Setting - Contributor: Clement Abai, Oklahoma State University; Contributor: Tutaleni I. Asino, Oklahoma State University; Contributor: Clement Oguns Audu, Oklahoma State University; Contributor: Ayodeji Ibukun, Oklahoma State University; Contributor: Oluwafikayo Elizabeth Adewumi, Oklahoma State University; Contributor: Olaitan Kushimo, Oklahoma State University; Contributor: Kushal Jha, Oklahoma State University; Contributor: Fatemeh Rezaie Navaie, Oklahoma State University; Contributor: Kirtika Panwar, Oklahoma State University
VR in the Middle School STEM Classroom: An Experimental Study on Spatial Relations using Virtual Reality - Contributor: Danielle Eve Schneider, Northern Illinois University; Contributor: Ying Xie, Northern Illinois University
A Gamified Game Course Experience for the Blind: A Case Study - Contributor: Colleen Marie Cleveland, Full Sail University
Applying the Value Creation Framework to the Learning, Design, and Technology Graduate Student CoP - Contributor: Susan Stansberry, Oklahoma State University; Contributor: Penny Thompson, Oklahoma State University; Contributor: Tutaleni I. Asino, Oklahoma State University
Building a hybrid online laboratory for Quantum Engineering in higher education - Contributor: Rebecca Clark-Stallkamp, East Carolina University; Contributor: Alicia Leinaala Johnson, Virginia Tech; Contributor: Nikita Reis, Virginia Tech; Contributor: Bryce Platt, Virginia Tech; Contributor: Virginia Tech Engineering Online VTEO, College of Engineering, Virginia Tech
Designing 3D & AR Experiences for High School Chemistry Theoretical Concepts - Contributor: Irene A Bal, Loyola University Maryland/Old Dominion University; Contributor: Kate Ure, St. Paul's School for Girls
Designing a 3D Virtual Learning Museum Exhibit for Culturally Relevant Pedagogy Learning - Contributor: Mia L Knowles-Davis, Old Dominion University; Contributor: Elisa L. Shaffer, Old Dominion University; Contributor: Irene A Bal, Loyola University Maryland/Old Dominion University; Contributor: Mitchell Cumings, Old Dominion University
Designing Digital Humans to Support Learning Concentration - Contributor: Hyokyung Jang, Department of Education Chonnam National University; Contributor: Seoyeon Park, Chonnam National University; Contributor: Doeun Choi, Department of Education Chonnam National University; Contributor: Suhyun Ki, Chonnam National University; Contributor: Jeeheon Ryu, College of Education, Chonnam National University Gwangju, South Korea
Immersive Virtual Reality Instructions in an Elementary School Classroom: A Case Study - Contributor: Hawon Yoo, Korea University; Contributor: jaehong Jang, Byulnae elementary school
Mapping Courses through Conversations between faculty and Instructional Designers by Applying the Collaborative Mapping Model - Contributor: Zhongrui Yao, Fort Hays State University; Contributor: SEUNG GUTSCH, Fort Hays State Univeristy
Stimulating Learning Through Gameplay: A Showcase of Adaptable Game-Based Lesson Planning - Contributor: WeiHsuan Lo, University of Northern Colorado; Contributor: Erin Wachter, University of Northern Colorado; Contributor: Heng-Yu Ku, University of Northern Colorado