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This session will present findings from a systematic literature review focusing on the topic of 360-degree video-based virtual reality designed for training and therapy with autistic participants. Specifically, this research applies Jahnke et al.’s sociotechnical-pedagogical usability framework for investigating the learner experience of designed interventions. This work provides much needed insight into design principles for this emerging technology.
Contributor: Noah Glaser, University of Missouri
Contributor: Charles Scott Thull, Old Dominion University
Contributor: Alice Tennant, Ulster University
Contributor: Jewoong Moon, University of Alabama
Contributor: Matthew Schmidt, University of Florida
Contributor: Cannon Ousley, University of Missouri