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This session focuses on programming for generalization using a fully immersive virtual reality (VR) intervention for teaching transportation skills to autistic adults related to using a university shuttle. Using multi-methods, this study (1) identifies similarities and differences in behavior between the VR environment and the real-world, (2) describes autistic participants’ perceptions of telepresence in the VR environment, and (3) explains how participants characterized similarities and differences between the VR environment and the real-world.
Contributor: Matthew Schmidt, University of Florida
Contributor: Noah Glaser, University of Missouri
Contributor: Carla Schmidt, University of Florida
Contributor: Heath Palmer, University of Cincinnati
Contributor: Rachel Kaplan, University of Florida
Contributor: Sue Cobb, University of Nottingham