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The Impact of Gamification on Doctoral Students’ Learning, Emotions, and Perceptions of Gamification

Mon, Oct 16, 7:00 to 7:50am EDT (7:00 to 7:50am EDT), AECT Virtual Sessions, Zoom Room 13

Short Description

Most gamification studies have focused primarily on positive emotions such as enjoyment. In addition, most gamification studies in educational contexts have been conducted with undergraduate students. To address the gaps in the literature, the present study examined the impact of gamification on doctoral students’ perceptions of gamification and their learning in an online environment. Further, it explored what kinds of emotions they felt before, during, and after the gamified learning experience.

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