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Learning Computational Thinking Through A Board Game - An Exploratory Case Study

Wed, Oct 18, 10:00 to 10:50am EDT (10:00 to 10:50am EDT), Doubletree Main Conference Center - Seminole, Space Coast II

Short Description

This study presents an exploratory case study with four elementary students in grades three to five who were asked to play a board game, LuckyCodes, developed for computational thinking education by the authors. The findings showed that students repeatedly engaged in sequencing and demonstrated social learning in various aspects of gameplay; students’ use of conditionals also became more frequent over time. Implications for teaching and research on children’s computational thinking will be discussed.

Authors