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Investigating Nursing Students’ Self-Efficacy, Motivation, User Experience, and Behavior Intention in Virtual Reality as a Practice Technology

Mon, Oct 16, 9:00 to 9:50am EDT (9:00 to 9:50am EDT), Doubletree Main Conference Center - Seminole, Seminole E and D

Short Description

Virtual reality (VR) is effective in nursing education. In this study, we created a VR patient encounter practice for nursing students. We measured students’ self-efficacy, motivation, user experience, and behavioral intention. The results show that students’ self-efficacy increased significantly, and they maintained high motivation to use the VR practice. They were overall satisfied with the VR practice but had varied perceptions in specific dimensions, such as the usefulness of the VR system.

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