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AECT 2022 Convention Page
X (Twitter)
Extended Reality (XR) learning has been carried out in different disciplines with its potential of being an effective tool to support students’ learning. The purpose of this systematic review is to investigate over twenty years of research (2000-2023) on the advancement of adopting XR learning in art and music education, to explore effective pedagogical activities as well as trends of XR adoption in art and music education in the light of implementing STEAM education.